![]() now it's not impossible to paint them but I have a bajillion I want to produce. There are solutions of course! You can texture paint the sphere using Substance Painter or any painting tool for that matter and yay it works, but this time round I'm producing Turkish lamps. This is where a bunch of experiments began but ultimately I had one interesting solution which is the topic of today's Hyper Creative Time post. Turkish lamps are quite a challenge because they have patterns going on unlike a simple noise texture that can be procedurally generated using 3D noise patterns. This means that I had to consider / produce a texture that suits the appearance of Turkish lamps and somehow wrap around that spherical shape correctly. You see, Turkish lamps are basically spherical lamps suspended by chains. only that they extend into infinity.Īs much as this was a nice thought there were a few interesting issues I was facing. The plan was to hang a bajillion Turkish lamps in a vast empty space like one of those shops that sell these things. My initial draft (below) gave me a pretty good idea about where I wanted to go with the overall feeling and what my characters were going to be doing there. The PlanĪfter thinking it through I decided to just go ahead with the new lamps scene just to see where it all starts. ![]() But that's not what I want to talk about. This was pretty neat back then, a bajillion lamps lighting up some scenery was tricky enough but it's amazing to note that Modo rendered all of this without a hiccup. Made with Modo, rendered with Octane (or Modo default) Hopefully we'll see the fruits for it soon. I would like to thank them for their time on this project.Ĭurrently I'm stuck on redeveloping each part and adding more parts for variations. Some of the models were provided by the following amazing people: Jasper Goodrich, Andrej Dzajkovski, Maximilian Priesch, and Kevin Weber.You can visit their pages here: Infinite Playground was conceived by me, and I've modeled a few parts. We also looked into making a game based on this particular element too. ![]() Overall the concept is pretty simple it's just the insanity of seeing a complex object like this is just crazy. Colors were assigned using Octane's randomizer. A replicator particle system was used to randomly distribute parts. A few rules were made to produce cohesive elements for the image. Of course, with the lack of food, water, and other resources, the place is not exactly a fun world. The idea was to have a fun playground that just kept on going forever. The Infinite Playground idea came as a bit of a dream. The comic intends to be extremely out of the ordinary, utilizing various art techniques to produce a non-cohesive, messy story about a boy and God. The infinite Playground is part of my experimental comic series, "ITLLBEOK" which is hopefully happening sometime soon. ![]()
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