Object is only valid for a limited amount of time, so your app should not wait Instance, it can launch the in-app review flow. Launch the in-app review flowĪfter your app receives the PlayReviewInfo Your app should make the call before your app reaches the point in your userįlow where you want to show the in-app review. The call is made asynchronously, it might take up to a couple of seconds, so To perform the async operation (this does not block the Main thread). Object that your app needs to launch the in-app review flow. If the call is successful, the API returns the PlayReviewInfo _playReviewInfo = requestFlowOperation.GetResult() If (requestFlowOperation.Error != ReviewErrorCode.NoError) Instance to create an async operation, as shown in the following example: var requestFlowOperation = _reviewManager.RequestReviewFlow() When yourĪpp gets close one of these points, use the ReviewManager User dismisses the summary screen at the end of a level in a game). In your app's user flow to prompt the user for a review (for example, after a Create instance of ReviewManagerįollow the guidance about when to request in-app That handles communication between your app and the API. Play Core Software Development Kit Terms of Service.īy downloading and using the Google Play Unity Plugins, you agree to the PlayĬore Software Development Kit Terms of Service. Note: Downloading and use of the Google Play Unity Plugins is subject to the Set up your development environmentĭownload the latest release of Play In-App Review Unity Plugin from Google packages for After a request is made, your app can check the status of the request The Play In-App Review API is part of Play CoreĬlass to request and launch the flow using the RequestReviewFlow There are separate integration guides for if you are using Kotlin or This guide describes how to integrate in-app reviews in your app using Unity.
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