![]() ![]() For starters, your new marquee ability Ogi Namikiri automatically triggers for use after using Ikishoten, which now has a flat two-minute cooldown it’s a very powerful ability with an automatic followup, but Tsubame-gaeshi no longer grants Meditation stacks, even though Ogi Namikiri does now. This is not entirely surprising if it’s going to be slightly higher damage than Reaper, it kind of needed some more technical aspects to make that feel fair. ![]() Surprising perhaps everyone, Samurai has actually been made a little more complicated and a little more technical. I look forward to seeing people pace out exactly the best path to make use of those 15 second windows of damage, too. It’s still the same high-activity job as it has always been, in other words. Dream Within a Dream no longer triggers but outright replaces Assassinate, and you can also buff up a Huton with another new skill that seems intended to ensure that letting your Huton fall doesn’t require you to spend a Ninjutsu refresh just to get it back up and running again. The core of the rather technical dance that Ninja has specialized in remains intact, however, and while you have a new set of ability priorities to unleash in the middle of your Trick Attack window, it is still fundamentally balanced around making the most of that Trick Attack window just like before. Meisui now buffs your next Bhavacakra, so you’ll basically want to use Ten Chi Jin to set yourself up to fully unleash your buffed abilities before hitting another Suiton and unleashing your full damage might. Bunshin also adds a new weaponskill that has a single hit but will, again, be saved for that 15s damage buff. For example, unleashing Raiton now opens up a special high-damage two-hit weaponskill combo that you’ll want to make sure to use during your Trick Attack windows. Most of the Ninja changes are subtle but useful along the way. It’s a bit easier and still relentlessly potent. This is probably not a problem for anyone. Beyond that, though, Dragoon is going to feel entirely familiar in rotation from Shadowbringers. Fully unleashing your combo twice unlocks your new marquee ability, a very powerful straight-line attack that you can whip out in any necessary situation as long as you’ve executed two Raiden Thrusts or Draconian Furies (that’s the new AoE upgrade to Doom Spike). Straightforward? It gets more so the positional requirement to get Raiden Thrust has been removed, with a special unlock state gained from executing your full combo in either single-target or AoE situations. Also, Sonic Thrust now grants your damage boost, so you never need to weave in single-target abilities to maintain your damage rotation on AoE. ![]() You get upgrades to your third combo hits. You’re no longer forced to maintain your swirling draconic effect because that’s now a trait, with the major upgrades to the trait simply extending how long Life of the Dragon is active. Of all the job changes, Dragoon is probably the simplest to understand. So let’s go through the lot of them, from the ones that have changed the least to the ones with the biggest shifts to deal with. Play Final Fantasy XIVOf course, Reaper is not the only melee job to discuss here we’ve got five of those, counting Reaper, and while some of them have seen smaller changes all of them are still getting updates and changes with the expansion. ![]()
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